STRINGTABLE OP_Rolling

{

	OP_Rolling					"PRolling";



	ROLL_LAZINESS			"Laziness";

	ROLL_SOURCE				"Source";

	ROLL_SOURCE_X			"X";

	ROLL_SOURCE_Y			"Y";

	ROLL_SOURCE_Z			"Z";

	ROLL_INVERT				"Invert";

	ROLL_STRETCH			"Stretch";

	ROLL_AXIS					"Axis";

	ROLL_TYPE_ROLL		"Roll";

	ROLL_TYPE_TRAVEL	"Direction Of Travel";

	ROLL_TYPE					"Type";

	

	IN_ROLL_PARTICLE	"Particle";

	IN_ROLL_ON				"On";

	IN_ROLL_ATIME			"Animation Time";	

}