STRINGTABLE OP_RepulseBounce

{

	OP_RepulseBounce	"PRepulse&Bounce";

		

	RB_REPULSION			"Repulsion";

	RB_BOUNCE					"Bounce";

	RB_ELAST				  "Bounce Elasticity";	

	RB_MASS					  "Mass Dependent";	



	IN_RB_PARTICLEA	"Particle A";

	IN_RB_PARTICLEB	"Particle B";

	IN_RB_ON				"On";

	IN_RB_ATIME			"Animation Time";	

}