STRINGTABLE OP_ObjectShape

{

	OP_ObjectShape					"PShape";

		

	OSHAPE_OBJECT						"Object";

	OSHAPE_RADIUS						"Bounding Radius";

	OSHAPE_RENDERINSTANCE		"Render Instance";



	IN_OSHAPE_PARTICLE			"Particle";

	IN_OSHAPE_ON						"On";

	IN_OSHAPE_ATIME					"Animation Time";	

}