STRINGTABLE OP_Deflector

{

	OP_Deflector	"PDeflector";

	

	UD_OBJECT				"Object";

	UD_BOUNCE				"Bounce";

	UD_BOUNCEVAR		"Variation";

	UD_ENERGY				"Energy";

	UD_SURFACE			"Surface";

	UD_FRICTION			"Friction";

	UD_SPIN					"Spin";

	UD_VELINHERI		"Vel. Inheritance";

	UD_CHAOS			  "Chaos";

	UD_SEED				  "Seed";

	UD_EVENT			  "Event Only";

	UD_CTYPE			  "Collision Type";

	UD_CTYPE_FRONT  "Front";

	UD_CTYPE_BACK		"Back";

	UD_CTYPE_TWO		"Two Side";

	UD_OTYPE				"Offset Type";

	UD_OTYPE_NONE		"None";

	UD_OTYPE_PSIZE_TRAVEL	"Particle Size Travel";

	UD_OTYPE_PSIZE_X	"Particle Size X";

	UD_OTYPE_PSIZE_Y	"Particle Size Y";

	UD_OTYPE_PSIZE_Z	"Particle Size Z";

	UD_OTYPE_VALUE_TRAVEL	"User Defined Travel";

	UD_OTYPE_VALUE_X	"User Defined X";

	UD_OTYPE_VALUE_Y	"User Defined Y";

	UD_OTYPE_VALUE_Z	"User Defined Z";

	UD_OFFSET			  "Offset";

	UD_OFFSETVAR		"Variation";		

	UD_DTYPE			  "Deflector Type";		

	UD_DTYPE_BOX		"Box";

	UD_DTYPE_SPHERE	"Sphere";

	UD_DTYPE_OBJECT	"Object";

	UD_DTYPE_GEOM		"Geometry";

	UD_XSIZE			  "X Size";

	UD_YSIZE			  "Y Size";

	UD_ZSIZE				"Z Size";

	UD_RADIUS			  "Radius";

	IN_UD_PARTICLE	"Particle";

	IN_UD_ON				"On";

	IN_UD_ATIME			"Animation Time";	

	OUT_UD_EVENT							"Event";	

	OUT_UD_EVENT_POSITION			"Event Position";	

	OUT_UD_EVENT_NORMAL				"Event Normal";	

	OUT_UD_EVENT_REFLECTION		"Event Reflection";	

}