STRINGTABLE OP_Born

{

	OP_Born	"PBorn";

			

	OP_BORN_BTYPE							"Birth Type";

	OP_BORN_BTYPE_COUNT				"Count";

	OP_BORN_BTYPE_RATE				"Rate";

	OP_BORN_BTYPE_SHOT				"Shot";

	OP_BORN_COUNT							"Count";

	OP_BORN_RATE							"Rate";

	OP_BORN_SHOT							"Shot";

	OP_BORN_LIFE							"Life";

	OP_BORN_LIFEVAR						"Life Varation";

	OP_BORN_SEED							"Random Seed";

	

	OP_BORN_IN_ON							"On";

	OP_BORN_IN_ATIME 					"Animation Time";

	OP_BORN_OUT_PARTICLE			"Particle Birth";

	OP_BORN_OUT_PARTICLECOUNT	"Birth Count";

	OP_BORN_OUT_PARTICLENUM		"Birth Num";	

}