STRINGTABLE OP_Alignment

{

	OP_Alignment					"PAlignment";



	ALIGN_LAZINESS			"Laziness";

	ALIGN_SOURCE				"Source";

	ALIGN_SOURCE_X			"X";

	ALIGN_SOURCE_Y			"Y";

	ALIGN_SOURCE_Z			"Z";

	ALIGN_INVERT				"Invert";

	ALIGN_XROT					"X Rotation";

	ALIGN_YROT					"Y Rotation";

	ALIGN_ZROT					"Z Rotation";

	ALIGN_AXIS					"Axis";

	ALIGN_VAR						"Variation";

	ALIGN_TYPE_NONE			"None";

	ALIGN_TYPE_RANDOM		"Random";

	ALIGN_TYPE_TRAVEL		"Direction Of Travel";

	ALIGN_TYPE_X				"World X";

	ALIGN_TYPE_Y				"World Y";

	ALIGN_TYPE_Z				"World Z";

	ALIGN_TYPE_USERDIR	"User Direction";

	ALIGN_TYPE_USERPOS	"User Position";

	ALIGN_TYPE					"Type";

	

	IN_ALIGN_PARTICLE	"Particle";

	IN_ALIGN_ON				"On";

	IN_ALIGN_ATIME		"Animation Time";	

}