STRINGTABLE Xmg_multi

{

	Xmg_multi "Multi Shader";



	MGMULTISHADER_MODE "Mode";

		MGMULTISHADER_MODE_INDEXRATIO "Index Ratio";

		MGMULTISHADER_MODE_COLORBRIGHT "Color Brightness";

		MGMULTISHADER_MODE_COLORX "Color Red";

		MGMULTISHADER_MODE_COLORY "Color Green";

		MGMULTISHADER_MODE_COLORZ "Color Blue";

		MGMULTISHADER_MODE_AVERAGECOL			"Average Color (Euclidean Color Distance)";

		MGMULTISHADER_MODE_AVERAGECOL_HSV	"Average Color (Hue Difference)";

	MGMULTISHADER_ADD "Add";

	MGMULTISHADER_SUB "Sub";

	MGMULTISHADER_CLEAR "Clear";

	MGMULTISHADER_ADDFOLDER "Add from Folder";

	MGMULTISHADER_CASTMOVIE "To Layers";

	MGMULTISHADER_BLENDCOLOR	"Blend Color";

	MGMULTISHADER_BLENDCOLOR_MODE	"Mode";

		MGMULTISHADER_BLENDCOLOR_MODE_MULTIPLY		"Multiply";

		MGMULTISHADER_BLENDCOLOR_MODE_OVERLAY			"Overlay";

		MGMULTISHADER_BLENDCOLOR_MODE_COLOR				"Color";

	MGMULTISHADER_GROUPSHADER "Shaders";

}

