STRINGTABLE Xmg_color

{

	Xmg_color "MoGraph Color Shader";



	MGCOLORSHADER_INVERT "Invert Output";

	MGCOLORSHADER_SPLINE "Spline";



	MGCOLORSHADER_MODE "Channel";

	MGCOLORSHADER_MODE_COLOR "Color";

	MGCOLORSHADER_MODE_UVW "UVW";

	MGCOLORSHADER_MODE_WEIGHT "Weight";

	MGCOLORSHADER_MODE_TIME "Time";

	MGCOLORSHADER_MODE_LINEAR "Linear";

	MGCOLORSHADER_MODE_SIZE "Size";

	MGCOLORSHADER_MODE_ROTATION "Rotation";

	MGCOLORSHADER_MODE_DELTA "Delta";

	MGCOLORSHADER_MODE_INDEXRATIO "Index Ratio";

}

