STRINGTABLE Oshader_panel

{

	Oshader_panel "Shader Panel";



	ID_MG_SHADER_TEXTAG_OFFSETX "OffsetX";

	ID_MG_SHADER_TEXTAG_OFFSETY "OffsetY";

	ID_MG_SHADER_TEXTAG_LENGTHX "LengthX";

	ID_MG_SHADER_TEXTAG_LENGTHY "LengthY";

	ID_MG_SHADER_SHADER "Shader";

	ID_MG_SHADER_EDIT_CHANNEL "Edit";

	ID_MG_SHADER_GROUPALPHA "Alpha";

	ID_MG_SHADER_INVERTALPHA "Invert Alpha";

	ID_MG_SHADER_TEXTAG_TILE "Tile";

	ID_MG_SHADER_GROUPSHADER "Shading";

	ID_MG_SHADER_MATERIALTAG "Texture Tag";

	ID_MG_SHADER_CHANNELSELECT "Channel";

	ID_MG_SHADER_CHANNELSELECT_DISPLACEMENT "Displacement";

	ID_MG_SHADER_CHANNELSELECT_COLOR "Color";

	ID_MG_SHADER_CHANNELSELECT_DIFFUSION "Diffusion";

	ID_MG_SHADER_CHANNELSELECT_LUMINANCE "Luminance";

	ID_MG_SHADER_CHANNELSELECT_TRANSPARENCY "Transparency";

	ID_MG_SHADER_CHANNELSELECT_REFLECTION "Reflection";

	ID_MG_SHADER_CHANNELSELECT_ENVIRONMENT "Environment";

	ID_MG_SHADER_CHANNELSELECT_BUMP "Bump";

	ID_MG_SHADER_CHANNELSELECT_ALPHA "Alpha";

	ID_MG_SHADER_CHANNELSELECT_SPECULAR "Specular";

	ID_MG_SHADER_CHANNELSELECT_NORMAL "Normal";

	ID_MG_SHADER_CHANNELSELECT_DIRECT "Custom Shader";

	ID_MG_SHADER_GROUPPROJECTION "Mapping";

	ID_MG_SHADER_USE "Use";

	ID_MG_SHADER_USE_GRAY "Gray";

	ID_MG_SHADER_USE_ALPHA "Alpha";

	ID_MG_SHADER_USE_RED "Red";

	ID_MG_SHADER_USE_GREEN "Green";

	ID_MG_SHADER_USE_BLUE "Blue";

}

