#ifndef _Xmg_multi_H_

#define _Xmg_multi_H_



enum

{

	MGMULTISHADER_LAYERCOUNT			= 1000,

	MGMULTISHADER_MODE						= 1001,

	MGMULTISHADER_MODE_INDEXRATIO			= 0,

	MGMULTISHADER_MODE_COLORBRIGHT		= 1,

	MGMULTISHADER_MODE_COLORX					= 2,

	MGMULTISHADER_MODE_COLORY					= 3,

	MGMULTISHADER_MODE_COLORZ					= 4,

	MGMULTISHADER_MODE_AVERAGECOL			= 5,

	MGMULTISHADER_MODE_AVERAGECOL_HSV	= 6,

	MGMULTISHADER_ADD							= 1002,

	MGMULTISHADER_SUB							= 1003,

	MGMULTISHADER_CASTMOVIE				= 1004,

	MGMULTISHADER_CLEAR						= 1005,

	MGMULTISHADER_ADDFOLDER				= 1006,

	MGMULTISHADER_BLENDCOLOR			= 1007,

	MGMULTISHADER_BLENDCOLOR_MODE	= 1008,

		MGMULTISHADER_BLENDCOLOR_MODE_MULTIPLY		= 1,

		MGMULTISHADER_BLENDCOLOR_MODE_OVERLAY			= 2,

		MGMULTISHADER_BLENDCOLOR_MODE_COLOR				= 3,

	MGMULTISHADER_GROUPSHADER			= 1020,



	MGMULTISHADER_LAYER_LINK							= 1050,

	MGMULTISHADER_LAYER_DEL								= 2050,

	MGMULTISHADER_LAYER_UP								= 3050,

	MGMULTISHADER_LAYER_DWN								= 4050,

	MGMULTISHADER_LAYER_SEPARATOR					= 5050,

	MGMULTISHADER_LAYER_GROUP							= 6050,

	MGMULTISHADER_LAYER_GROUP_SHADERLINK	= 7050,

	MGMULTISHADER_LAYER_GROUP_BUTTONS			= 8050,

	MGMULTISHADER_LAYER_ACTIVE						= 9050

};



#endif

