CONTAINER Xmg_beat

{

	NAME		Xmg_beat;



	INCLUDE Mpreview;

	INCLUDE Xbase;



	GROUP		ID_SHADERPROPERTIES

	{

		LONG	MGBEATSHADER_BPM

		{

			MIN 0;

			MAX 200;

		}

		REAL	MGBEATSHADER_PEAK

		{

			UNIT	PERCENT;

			MIN 0;

			MAX 100;

			CUSTOMGUI REALSLIDER;

		}

		SPLINE	MGBEATSHADER_SHAPE

		{

			SHOWGRID_H;

			SHOWGRID_V;

			EDIT_H;

			EDIT_V;

			HAS_PRESET_BTN;

			HAS_ROUND_SLIDER;

			X_MIN 0.0;

			X_MAX 1.0;

			Y_MIN 0.0;

			Y_MAX 1.0;

			X_STEPS 0.01;

			Y_STEPS 0.01;

		}

		BOOL	MGBEATSHADER_INVERSE {}

	}

}

