STRINGTABLE ClothTag

{

	Tsbd            "Cloth Tag";



	CLOTH_USE       "Cloth Engine";



	CLOTH_DRESSMODE "Dress Mode";



	CLOTH_DRAG      "Global Drag";

	CLOTH_MASS      "Mass";

	CLOTH_GRAVITY   "Gravity";





	CLOTH_SEAMS_DIST "Width";



	CLOTH_SETINIT    "Set";

	CLOTH_SETDINIT   "Set";

	CLOTH_SETMASS    "Set";

	CLOTH_SETSEAMS   "Set";



	CLOTH_SHOWINIT   "Show";

	CLOTH_SHOWDINIT  "Show";



	CLOTH_SHOWSEAMS  "Show";

	CLOTH_SHOWMASS   "Show";



	CLOTH_DRAWMASS   "Draw";

	

	CLOTH_CLEARMASS  "Clear";

	CLOTH_CLEARSEAM  "Clear";





	CLOTH_BOUNCE     "Bounce";

	CLOTH_STICKI     "Friction";



	CLOTH_SELF       "Self Collision";

	CLOTH_SREP       "Self Repulsion";

	CLOTH_SREP_D     "Distance";

	CLOTH_SREP_F     "Force";

	CLOTH_SREP_B     "Damping";



	CLOTH_ITERATIONS "Iterations";

	CLOTH_STRUCT_F   "Stiffness";

	CLOTH_RUBBER_F   "Rubber";

	CLOTH_FLEXION_F  "Flexion";

	CLOTH_SHRINK_F   "Size";

	CLOTH_TEAR_F     "Tear";

	CLOTH_TEAR       "Use Tear";

	CLOTH_DAMP_S     "Damp";

	CLOTH_DAMP_F     "Damp";



	CLOTH_BELT       "Belt on:";

	CLOTH_BELT_F     "Belt Influence";

	CLOTH_BELT_S     "Belt Hover";





	CLOTH_WIND_DIR    "Wind Direction";

	CLOTH_WIND_F      "Wind Strength";

	CLOTH_WIND_TURB_F "Wind Turbulence Strength";

	CLOTH_WIND_TURB_S "Wind Turbulence Speed";

	CLOTH_WIND_DRAG   "Wind Drag";

	CLOTH_WIND_IMPACT "Wind Impact";

	CLOTH_WIND_LIFT   "Wind Lift";

	CLOTH_WIND_SPEED  "Air Resistance";



	CLOTH_GROUP_MAIN     "Main";

	CLOTH_GROUP_FORCES   "Forces";

	CLOTH_GROUP_EFFECTS  "Cache";

	CLOTH_GROUP_DRESSING "Dresser";

	CLOTH_GROUP_EXPERT   "Expert";



	CLOTH_DO_DRESSING "Dress-O-matic";

	CLOTH_DRESS_STEPS "Steps";

	CLOTH_DO_RELAXING "Relax";

	CLOTH_RELAX_STEPS "Steps";



	CLOTH_MASS_MAP      "Mass Map"           "Map";

	CLOTH_STRUCT_F_MAP  "Stiffness Map"      "Map";

	CLOTH_FLEXION_F_MAP "Flexion Map"        "Map";

	CLOTH_SHRINK_F_MAP  "Size Map"           "Map";

	CLOTH_BOUNCE_MAP    "Bounce Map"         "Map";

	CLOTH_STICKI_MAP    "Friction Map"       "Map";

	CLOTH_BELT_F_MAP    "Belt Influence Map" "Map";

	CLOTH_BELT_S_MAP    "Belt Hover Map"     "Map";

	CLOTH_RUBBER_F_MAP  "Rubber Map"         "Map";

	CLOTH_TEAR_F_MAP    "Tear Map"           "Map";



	CLOTH_SUBDIV    "Sub Sampling";

	CLOTH_START     "Start";

	CLOTH_STOP      "Stop";

	CLOTH_AUTOTIME  "Auto";



	CLOTH_POINTS    "Point Collision";

	CLOTH_EDGES     "Edge Collision";

	CLOTH_POLYS     "Polygon Collision";

	CLOTH_P_EPS     "Point EPS";

	CLOTH_K_EPS     "Edge EPS";

	CLOTH_V_EPS     "Poly EPS";

	CLOTH_GIA       "Global Intersection Analysis";



	CLOTH_BAKE         "Cache Mode";

	CLOTH_DO_CALCULATE "Calculate Cache";

	CLOTH_DELCACHE     "Empty Cache";

	CLOTH_CACHE_FRAME  "Update Frame";



	CLOTH_CACHE_INFO1	"Cached: ";

	CLOTH_CACHE_INFO2	"Memory: ";





	CLOTH_TEXT_INIT  "Init State:";

	CLOTH_TEXT_DRESS "Dress State:";

	CLOTH_TEXT_FIX   "Fix Points:";

	CLOTH_TEXT_SEAM  "Seam Polys:";



	CLOTH_INCLUDE "Include:";



	CLOTH_CACHE_LIMIT "Cache";

	CLOTH_TEXT_LIMIT "Maximum Undo Limit (MB)";



	CLOTH_BELT_LIST  "Belt on:";



	CLOTH_CACHE_LOAD "Load...";

	CLOTH_CACHE_SAVE "Save...";



	CLOTH_CACHE_OFF "Offset";



}

