#ifndef _CLOTHTAG_H_

#define _CLOTHTAG_H_



enum

{



	CLOTH_BELT       = 10001, // link [just for compatibilty <V9.200]

	CLOTH_MASS       = 10002, // real

	CLOTH_DRAG       = 10005, // real

	CLOTH_GRAVITY    = 10006, // real

	CLOTH_STRUCT_F   = 10009, // real

	CLOTH_FLEXION_F  = 10010, // real

	CLOTH_TEAR_F     = 10011, // real



	CLOTH_SETMASS   = 11000, // button

	CLOTH_SETSEAMS  = 11001, // button

	CLOTH_SETINIT   = 11002, // button

	CLOTH_SETDINIT  = 11003, // button



	CLOTH_SHOWMASS  = 11004, // button

	CLOTH_SHOWSEAMS = 11005, // button

	CLOTH_SHOWINIT  = 11006, // button

	CLOTH_SHOWDINIT = 11007, // button



	CLOTH_BOUNCE    = 11010, // real

	CLOTH_STICKI    = 11011, // real

	CLOTH_SELF      = 11012, // bool



	CLOTH_SREP      = 11014, // bool

	CLOTH_SREP_D    = 11015, // real

	CLOTH_SREP_F    = 11016, // real

	CLOTH_SREP_B    = 11017, // real



	CLOTH_WIND_DIR    = 11020, // vector

	CLOTH_WIND_F      = 11021, // real

	CLOTH_WIND_TURB_F = 11022, // real

	CLOTH_WIND_TURB_S = 11023, // real

	CLOTH_WIND_DRAG   = 11024, // real

	CLOTH_WIND_IMPACT = 11025, // real

	CLOTH_WIND_LIFT   = 11026, // real

	CLOTH_WIND_SPEED  = 11027, // real



	CLOTH_SEAMS_DIST  = 11028, // real





	CLOTH_DRESSMODE      = 11031, // bool



	CLOTH_DO_DRESSING    = 11040, // button

	CLOTH_DRESS_STEPS    = 11041, // long

	CLOTH_SHRINK_F       = 11042, // real



	CLOTH_MASS_MAP       = 11043, // link

	CLOTH_STRUCT_F_MAP   = 11044, // link

	CLOTH_FLEXION_F_MAP  = 11045, // link

	CLOTH_SHRINK_F_MAP   = 11047, // link

	CLOTH_BOUNCE_MAP     = 11048, // link

	CLOTH_STICKI_MAP     = 11049, // link



	CLOTH_DO_RELAXING    = 11050, // button

	CLOTH_RELAX_STEPS    = 11051, // long



	CLOTH_SUBDIV     = 11052, // long

	CLOTH_START      = 11053, // basetime

	CLOTH_STOP       = 11054, // basetime

	CLOTH_AUTOTIME   = 11055, // bool



	CLOTH_P_EPS      = 11056, // real

	CLOTH_K_EPS      = 11057, // real

	CLOTH_V_EPS      = 11058, // real

	CLOTH_POINTS     = 11059, // bool

	CLOTH_EDGES      = 11060, // bool

	CLOTH_POLYS      = 11061, // bool

	CLOTH_GIA        = 11062, // bool





	CLOTH_DAMP_S     = 11063, // real

	CLOTH_DAMP_F     = 11064, // real



	CLOTH_BAKE       = 11065, // bool





	CLOTH_USE        = 11070, // bool

	CLOTH_INCLUDE    = 11071, // include list



	CLOTH_BELT_F_MAP = 11072, // link [just for compatibilty <V9.200]

	CLOTH_BELT_S_MAP = 11073, // link [just for compatibilty <V9.200]



	CLOTH_TEAR       = 11074, // bool

	CLOTH_DRAWMASS   = 11075, // bool

	CLOTH_RUBBER_F   = 11077, // real

	CLOTH_RUBBER_F_MAP = 11078, // link



	CLOTH_CACHE_LIMIT = 11079, // long

	CLOTH_TEAR_F_MAP  = 11080, // link

	CLOTH_CACHE_OFF   = 11081, // basetime

	CLOTH_ITERATIONS  = 11082, // long



	// GUI

	CLOTH_GROUP_MAIN      = 12000,

	CLOTH_GROUP_FORCES    = 12001,

	CLOTH_GROUP_EFFECTS   = 12002,

	CLOTH_GROUP_DRESSING  = 12003,

	CLOTH_GROUP_EXPERT    = 12004,



	CLOTH_DO_CALCULATE    = 12005, // button

	CLOTH_DELCACHE        = 12006, // button

	CLOTH_CACHE_INFO1     = 12007, // button

	CLOTH_CACHE_INFO2     = 12008, // button

	CLOTH_CACHE_FRAME     = 12009, // button



	CLOTH_TEXT_INIT  = 12012,

	CLOTH_TEXT_DRESS = 12013,

	CLOTH_TEXT_FIX   = 12014,

	CLOTH_TEXT_SEAM  = 12015,

	

	CLOTH_CLEARMASS  = 12017,

	CLOTH_CLEARSEAM  = 12018,



	CLOTH_TEXT_LIMIT = 12020,



	CLOTH_CACHE_LOAD = 12021,

	CLOTH_CACHE_SAVE = 12022,



	CLOTH_DUMMY

};



#endif