enum

{

	// string table definitions

	IDS_MORPHTAG	= 10000,

	IDS_MORPH_TARGET,

	IDS_MORPH_BASE,

	IDS_MORPH_ACTIVE,

	IDS_DRIVERTAG,

	IDS_TENSIONTAG,

	IDS_MORPHDEFORMER_OBJECT,

	IDS_SHRINKWRAP_OBJECT,

	IDS_DATATYPE_MOPPHLIST,

	IDS_IMPORTMORPHMESH,



	IDS_MORPH_TAGNAME,

	IDS_MORPH_SAVEMORPHS,

	IDS_MORPH_SAVEMORPH,



	IDS_TENSION_FOLDS,

	IDS_TENSION_STRETCH,



	IDS_VPFILMGRAIN,

	IDS_DEPTHSHADER,



	IDS_VMAPMANAGER,



	IDS_TRANMAP_MORPHS,

	IDS_TRANMAP_VMAP,

	IDS_TRANMAP_POLYSELECTION,

	IDS_TRANMAP_EDGESELECTION,

	IDS_TRANMAP_VERTSELECTION,

	IDS_TRANMAP_UVW,

	IDS_TRANMAP_TEXTURETAG,

	IDS_TRANMAP_BONES,



  // Dialog definitions of vmapmanager start here

  vmapmanager,

  ID_VM_OPERATIONSGROUP,

  ID_VM_SOURCELINK,

  ID_VM_TARGETLINK,

  ID_VM_VTYPESGROUP,

  ID_VM_TRANSFERMETHOD,

  ID_VM_FLIPDIRECTION,

  ID_VM_SPACE,

  ID_VM_TRANSFERBUTTON,

  // Dialog definitions of vmapmanager end here



	IDS_VM_TRANSFERING,

	IDS_VM_UVSMOOTHING,

	IDS_BASELIST_FLIPX,

	IDS_BASELIST_FLIPY,

	IDS_BASELIST_FLIPZ,

	// visual Selector 

	IDS_VISUAL_SELECTOR			= 11000,

	IDS_VS_TAG,

	IDS_VS_OPTIONS,

	IDS_VS_UPDATE_MANAGER,

	IDS_VS_FORCE_ACTIONS,

	IDS_VS_ACTIVATE_CAMERAS,

	IDS_VS_GRID_ACTIVE,

	IDS_VS_NO_TAGS,

	IDS_VS_FRAME_ACTIVE,

	IDS_VS_TAG_EDIT,

	IDS_ICON_SELECTOR,

	IDS_VS_CHOOSE_ICON,

	IDS_VS_CHOOSE_COLOR,

	IDS_CURRENT_TAG,

	IDS_VS_TAB_IMAGE,

	IDS_VS_TAB_TAG,

	// muscles

	IDS_MUSCLE_OBJECT		= 12000,

	IDS_MUSCLE_DEFORMER,

	// morph brush

	IDS_MORPH_BRUSH,



	// End of symbol definition

  _DUMMY_ELEMENT_

};

