STRINGTABLE ToolHairDynamics

{

	ToolHairDynamics "Dynamic Interaction";



	HAIR_TOOL_DYNAMICS_REDRAW	"Redraw";

	HAIR_TOOL_DYNAMICS_TIME		"Time";

	HAIR_TOOL_DYNAMICS_DYNAMICS	"Dynamics";

	HAIR_TOOL_DYNAMICS_COLLISIONS	"Collisions";

	HAIR_TOOL_DYNAMICS_GRAVITY		"Gravity";

	HAIR_TOOL_DYNAMICS_STIFFNESS	"Stiffness";

	HAIR_TOOL_DYNAMICS_FORCES		"Forces";

	HAIR_TOOL_DYNAMICS_RESET		"Reset";

	HAIR_TOOL_DYNAMICS_TUNIT		"Milliseconds";

}

