STRINGTABLE ToolHairComb

{

	ToolHairComb "Comb";



	HAIR_TOOL_COMB_DIRECTION	"Direction";

	HAIR_TOOL_COMB_STRENGTH		"Strength";

	HAIR_TOOL_COMB_CURVE		"Curve";

	HAIR_TOOL_COMB_SPLINE		"Spline";

	HAIR_TOOL_COMB_SHADER		"Texture";



	HAIR_TOOL_COMB_DIRECTION_CAMERA_X	"Camera X";

	HAIR_TOOL_COMB_DIRECTION_CAMERA_Y	"Camera Y";

	HAIR_TOOL_COMB_DIRECTION_CAMERA_Z	"Camera Z";

	HAIR_TOOL_COMB_DIRECTION_WORLD_X	"World X";

	HAIR_TOOL_COMB_DIRECTION_WORLD_Y	"World Y";

	HAIR_TOOL_COMB_DIRECTION_WORLD_Z	"World Z";

	HAIR_TOOL_COMB_DIRECTION_LOCAL_X	"Local X";

	HAIR_TOOL_COMB_DIRECTION_LOCAL_Y	"Local Y";

	HAIR_TOOL_COMB_DIRECTION_LOCAL_Z	"Local Z";

	HAIR_TOOL_COMB_DIRECTION_SPLINE		"Spline";

	HAIR_TOOL_COMB_DIRECTION_SHADER		"Texture";



	HAIR_TOOL_COMB_FROMROOT			"From Root";

	HAIR_TOOL_COMB_WEIGHTED			"Geometry Weighting";



	HAIR_TOOL_COMB_LIMIT_DISTANCE	"Limit";

	HAIR_TOOL_COMB_DISTANCE			"Distance";

	HAIR_TOOL_COMB_WEIGHT			"Weight";

	HAIR_TOOL_COMB_INTERSECT		"Prevent Intersection";

}

