STRINGTABLE Thaircollider

{

	Thaircollider "Collider";



	HAIR_COLLIDER_FRICTION	"Friction";

	HAIR_COLLIDER_BOUNCE	"Bounce";

	HAIR_COLLIDER_LINK		"Restrict";

	HAIR_COLLIDER_COLLISIONS	"Collisions";

	HAIR_COLLIDER_FORCES		"Forces";

	HAIR_COLLIDER_FORCE_STRENGTH	"Strength";

	HAIR_COLLIDER_FORCE_STRENGTH_LINK	"Strength";



	HAIR_COLLIDER_FORCES_OBJECTS			"Surface to Hair";

	HAIR_COLLIDER_FORCES_OBJECTS_RADIUS		"Radius";

	HAIR_COLLIDER_FORCES_OBJECTS_MAXSTRENGTH	"Max Strength";

	HAIR_COLLIDER_FORCES_OBJECTS_FALLOFF		"Falloff";

	HAIR_COLLIDER_FORCES_OBJECTS_FALLOFF_SPLINE	"Custom";



	HAIR_COLLIDER_FORCES_FALLOFF_CONSTANT	"Constant";

	HAIR_COLLIDER_FORCES_FALLOFF_LINEAR		"Linear";

	HAIR_COLLIDER_FORCES_FALLOFF_SQUARE		"Square";

	HAIR_COLLIDER_FORCES_FALLOFF_CUBIC		"Cubic";

	HAIR_COLLIDER_FORCES_FALLOFF_CUSTOM		"Custom";

}

