STRINGTABLE Ohairfeather

{

	Ohairfeather "Feathers";



	FEATHER_OBJECT_GROUP_SHAPE			"Shape";

	FEATHER_OBJECT_GROUP_SECTION		"Cross Section";

	FEATHER_OBJECT_GROUP_CURVE			"Curve";



	FEATHER_OBJECT_RACHIS_LEFT				"";

	FEATHER_OBJECT_RACHIS_RIGHT				"";

	FEATHER_OBJECT_RACHIS_SECTION_LEFT		"";

	FEATHER_OBJECT_RACHIS_SECTION_RIGHT		"";

	FEATHER_OBJECT_RACHIS_CURVE_LEFT		"";

	FEATHER_OBJECT_RACHIS_CURVE_RIGHT		"";



	FEATHER_OBJECT_BARB_SPACING				"Barb Spacing";

	FEATHER_OBJECT_BARB_LENGTH				"Barb Length";



	FEATHER_OBJECT_BARB_SPACING_VAR		"Variation";

	FEATHER_OBJECT_BARB_LENGTH_VAR		"Variation";

	FEATHER_OBJECT_BARB_Y_DISP			"Curve (Base)";

	FEATHER_OBJECT_BARB_Y_DISP_VAR		"Variation";

	FEATHER_OBJECT_BARB_Y_DISP_T		"Curve (Top)";

	FEATHER_OBJECT_BARB_Y_DISP_T_VAR	"Variation";



	FEATHER_OBJECT_BARB_Z_DISP			"Displace";

	FEATHER_OBJECT_BARB_Z_DISP_VAR		"Variation";

	FEATHER_OBJECT_RACHIS_ROTATION			"Rotation";

	FEATHER_OBJECT_RACHIS_ROTATION_VAR		"Variation";

	FEATHER_OBJECT_BARB_ROTATION_Y_VAR		"Rachis Rot";

	FEATHER_OBJECT_BARB_ROTATION_Z_VAR		"Barb Rot";



	FEATHER_OBJECT_BARB_START				"Start";

	FEATHER_OBJECT_BARB_END					"End";

	FEATHER_OBJECT_SEGMENTS					"Segments";



	FEATHER_OBJECT_RELATIVE					"Relative Size";

	FEATHER_OBJECT_REFERENCE				"Rachis Length";

	FEATHER_OBJECT_REVERSE					"Reverse";

	FEATHER_OBJECT_RACHIS_RADIUS_BASE		"Rachis Radius";

	FEATHER_OBJECT_RACHIS_RADIUS_TOP		"Top";



	FEATHER_OBJECT_SHOW_EDITOR				"Show Editor";

	FEATHER_OBJECT_EDITOR_LOD				"Editor LOD";



	FEATHER_OBJECT_BARB_GAPS				"Gap";

	FEATHER_OBJECT_BARB_GAPS_VAR			"Variation";



	FEATHER_OBJECT_BARB_GAPS_OCCUR			"Occurrence";



	FEATHER_OBJECT_GENERATE					"Generate";

	FEATHER_OBJECT_GENERATE_HAIR			"Hairs";

	FEATHER_OBJECT_GENERATE_SPLINES			"Splines";



	FEATHER_OBJECT_RACHIS_ROTATION_DELTA	"Rot Step";

	FEATHER_OBJECT_RACHIS_ROTATION_DELTA_VAR	"Varation";



	FEATHER_OBJECT_GROUP_GENERATE			"Generation";

	FEATHER_OBJECT_GROUP_SPACING			"Spacing";

	FEATHER_OBJECT_GROUP_DISPLACE			"Displacement";

	FEATHER_OBJECT_GROUP_ROTATION			"Rotation";

	FEATHER_OBJECT_GROUP_GAPS				"Gaps";



	FEATHER_OBJECT_SPACING					"Spacing";



	FEATHER_OBJECT_SPACING_COUNT			"Adaptive";

	FEATHER_OBJECT_SPACING_SPACE			"Fixed";

	FEATHER_OBJECT_BARB_COUNT				"Barb Count";

}

