STRINGTABLE GVhair_proximity

{

	GVhair_proximity							"Hair Proximity";



	GV_HAIR_PROXIMITY_MODE						"Mode";

	GV_HAIR_PROXIMITY_MODE_GUIDE				"Guides";

	GV_HAIR_PROXIMITY_MODE_DYNAMIC_GUIDE		"Dynamic Guides";

	GV_HAIR_PROXIMITY_MODE_HAIR					"Hairs";

	GV_HAIR_PROXIMITY_OBJECT					"Reference";



	GV_HAIR_PROXIMITY_INPUT_OBJECT			"Object";

	GV_HAIR_PROXIMITY_INPUT_POINT			"Point";



	GV_HAIR_PROXIMITY_POINT_INT				"Index";

	GV_HAIR_PROXIMITY_POINT_VEC				"Position";

	GV_HAIR_PROXIMITY_POINT_GUIDE			"Guide";

	GV_HAIR_PROXIMITY_POINT_SEGMENT			"Segment";

	GV_HAIR_PROXIMITY_POINT_T				"Segment Delta";

}