STRINGTABLE GVhair_point

{

	GVhair_point						"Hair Point";



	GV_HAIR_POINT_MODE						"Mode";



	GV_HAIR_POINT_MODE_GUIDE				"Guides";

	GV_HAIR_POINT_MODE_DYNAMIC_GUIDE		"Dynamic Guides";

	GV_HAIR_POINT_MODE_HAIR					"Hairs";



	GV_HAIR_POINT_INPUT_OBJECT		"Object";

	GV_HAIR_POINT_INPUT_ON			"On";



	GV_HAIR_POINT_INPUT_SEGMENT		"Segment";

	GV_HAIR_POINT_INPUT_GUIDE		"Guide";

	GV_HAIR_POINT_INPUT_T			"Segment Delta";

	GV_HAIR_POINT_INPUT_POINT		"Index";



	GV_HAIR_POINT_INPUT_SET_POS		"Position";

	GV_HAIR_POINT_INPUT_SET_DYN_POS	"Dynamic Position";

	GV_HAIR_POINT_INPUT_SET_VELOCITY "Velocity";

	GV_HAIR_POINT_INPUT_SET_MASS	"Mass";

	GV_HAIR_POINT_INPUT_ADD_FORCE	"Add Force";



	GV_HAIR_POINT_POINT_VEC			"Position";

	GV_HAIR_POINT_POINT_TANGENT		"Tangent";

	GV_HAIR_POINT_POINT_MASS		"Mass";

	GV_HAIR_POINT_POINT_FORCE		"Force";

	GV_HAIR_POINT_POINT_VELOCITY	"Velocity";

	GV_HAIR_POINT_POINT_MATRIX		"Matrix";



	GV_HAIR_POINT_OBJECT			"Reference";

}