STRINGTABLE GVhair_intersection

{

	GVhair_intersection							"Hair Intersection";



	GV_HAIR_INTERSECTION_MODE					"Mode";

	GV_HAIR_INTERSECTION_MODE_GUIDE				"Guides";

	GV_HAIR_INTERSECTION_MODE_DYNAMIC_GUIDE		"Dynamic Guides";

	GV_HAIR_INTERSECTION_MODE_HAIR				"Hairs";

	GV_HAIR_INTERSECTION_OBJECT					"Reference";



	GV_HAIR_INTERSECTION_INPUT_OBJECT		"Object";

	GV_HAIR_INTERSECTION_INPUT_POSITION		"Position";

	GV_HAIR_INTERSECTION_INPUT_VELOCITY		"Velocity";

	GV_HAIR_INTERSECTION_INPUT_RADIUS		"Radius";

	GV_HAIR_INTERSECTION_INPUT_LEVEL		"Level";



	GV_HAIR_INTERSECTION_INTERSECTION		"Intersection";

	GV_HAIR_INTERSECTION_GUIDE					"Guide";

	GV_HAIR_INTERSECTION_SEGMENT				"Segment";

	GV_HAIR_INTERSECTION_SEGMENT_T			"Segment Delta";

	GV_HAIR_INTERSECTION_RAY_T					"Ray Delta";

	GV_HAIR_INTERSECTION_POSITION				"Position";



	GV_HAIR_INTERSECTION_VELOCITY_MODE		"Velocity Mode";



	GV_HAIR_INTERSECTION_VELOCITY_MODE_FRAME	"Per Frame";

	GV_HAIR_INTERSECTION_VELOCITY_MODE_SECOND	"Per Second";

}

