STRINGTABLE GVhair_collision

{

	GVhair_collision						"Hair-Polygon Collision";



	GV_HAIR_COLLISION_OBJECT				"Reference";



	GV_HAIR_COLLISION_INPUT_OBJECT			"Object";

	GV_HAIR_COLLISION_INPUT_NUM				"Collision Index";



	GV_HAIR_COLLISION_OUTPUT_COUNT			"Count";

	GV_HAIR_COLLISION_OUTPUT_GID			"Guide";

	GV_HAIR_COLLISION_OUTPUT_SID			"Segment";

	GV_HAIR_COLLISION_OUTPUT_SEG_DELTA		"Segment Delta";

	GV_HAIR_COLLISION_OUTPUT_POLYINDEX		"Polygon Index";

	GV_HAIR_COLLISION_OUTPUT_HITPOINT		"Hit Point";

	GV_HAIR_COLLISION_OUTPUT_VELOCITY_IN	"Velocity In";

	GV_HAIR_COLLISION_OUTPUT_VELOCITY_OUT	"Velocity Out";

	GV_HAIR_COLLISION_OUTPUT_FRAME_DELTA	"Frame Delta";

	GV_HAIR_COLLISION_OUTPUT_OBJECT			"Object";

}

