STRINGTABLE GVhair

{

	GVhair									"Hair Operator";



	GV_HAIR_OBJECT							"Reference";

	GV_HAIR_INPUT_OBJECT					"Object";

	GV_HAIR_OUTPUT_GUIDE_COUNT				"Count";

	GV_HAIR_OUTPUT_GUIDE_SEGMENTS			"Segments";

	GV_HAIR_OBJECT_MODE						"Mode";

	GV_HAIR_OBJECT_MODE_GUIDE				"Guides";

	GV_HAIR_OBJECT_MODE_DYNAMIC_GUIDE		"Dynamic Guides";

	GV_HAIR_OBJECT_MODE_HAIR				"Hairs";

}