CONTAINER Xhair

{

	NAME Xhair;



	INCLUDE Mpreview;

	INCLUDE Xbase;



	GROUP ID_SHADERPROPERTIES

	{

		GRADIENT HAIR_SHADER_COLOR { COLOR; ICC_BASEDOCUMENT; }



		REAL HAIR_SHADER_DIFFUSE_STRENGTH	{ UNIT PERCENT; MIN 0.0; MAX 10000.0; MAXSLIDER 100.0; CUSTOMGUI REALSLIDER; }



		SHADERLINK HAIR_SHADER_DIFFUSE_SHADER { }



		GROUP HAIR_SHADER_GROUP_SPECULAR

		{

			DEFAULT 1;



			REAL HAIR_SHADER_SPECULAR_STRENGTH	{ UNIT PERCENT; MIN 0.0; MAX 10000.0; MAXSLIDER 100.0; CUSTOMGUI REALSLIDER; }

			REAL HAIR_SHADER_SPECULAR_POWER	{ MIN 0.0; MAXSLIDER 100.0; CUSTOMGUI REALSLIDER; }



			SHADERLINK HAIR_SHADER_SPECULAR_SHADER { }

		}



		GROUP HAIR_SHADER_GROUP_ISPECULAR

		{

			DEFAULT 1;



			REAL HAIR_SHADER_ISPECULAR_STRENGTH	{ UNIT PERCENT; MIN 0.0; MAX 10000.0; MAXSLIDER 100.0; CUSTOMGUI REALSLIDER; }

			REAL HAIR_SHADER_ISPECULAR_POWER	{ MIN 0.0; MAXSLIDER 100.0; CUSTOMGUI REALSLIDER; }



			SHADERLINK HAIR_SHADER_ISPECULAR_SHADER { }

		}



		GROUP HAIR_SHADER_GROUP_ILLUMINATION

		{

			REAL HAIR_SHADER_ROUGHNESS	{ UNIT PERCENT; MIN 0.0; MAX 100.0; MAXSLIDER 100.0; CUSTOMGUI REALSLIDER; }

			REAL HAIR_SHADER_ROUGHNESS_VAR	{ UNIT PERCENT; MIN 0.0; MAX 100.0; MAXSLIDER 100.0; CUSTOMGUI REALSLIDER; }

			

			SEPARATOR { LINE; }

							

			REAL HAIR_SHADER_REFLECT	{ UNIT PERCENT; MIN 0.0; MAX 100.0; CUSTOMGUI REALSLIDER; }

			REAL HAIR_SHADER_TRANSMIT	{ UNIT PERCENT; MIN 0.0; MAX 100.0; CUSTOMGUI REALSLIDER; }

			REAL HAIR_SHADER_SHADOW		{ UNIT PERCENT; MIN 0.0; MAX 100.0; CUSTOMGUI REALSLIDER; }



			SEPARATOR { LINE; }



			LONG HAIR_SHADER_ALPHA_DEPTH	{ MIN 1; }

			REAL HAIR_SHADER_SHADOW_TRANSPARENCY { UNIT PERCENT; MIN 0.0; MAX 100.0; CUSTOMGUI REALSLIDER; }

		}



		SEPARATOR { LINE; }



		BOOL HAIR_SHADER_FROM_MATERIAL { }

	}	

}