#ifndef _Xhair_H_

#define _Xhair_H_



enum

{

	HAIR_SHADER_COLOR = 1000,

	HAIR_SHADER_SPECULAR_STRENGTH,

	HAIR_SHADER_DIFFUSE_STRENGTH,

	HAIR_SHADER_SPECULAR_POWER,

	HAIR_SHADER_SHADOW,

	HAIR_SHADER_ROUGHNESS_VAR,

	HAIR_SHADER_REFLECT,

	HAIR_SHADER_TRANSMIT,

	HAIR_SHADER_ISPECULAR_STRENGTH,

	HAIR_SHADER_ISPECULAR_POWER,

	HAIR_SHADER_ROUGHNESS,

	HAIR_SHADER_GLINT_STRENGTH,

	HAIR_SHADER_GLINT_ANGLE,

	HAIR_SHADER_GLINT_POWER,

	HAIR_SHADER_SURFACE_ROUGHNESS,



	HAIR_SHADER_DIFFUSE_SHADER,

	HAIR_SHADER_SPECULAR_SHADER,

	HAIR_SHADER_ISPECULAR_SHADER,

	HAIR_SHADER_GLINT_SHADER,



	HAIR_SHADER_ALPHA_DEPTH,

	HAIR_SHADER_SHADOW_TRANSPARENCY,

	HAIR_SHADER_FROM_MATERIAL,



	HAIR_SHADER_GROUP_SPECULAR = 2000,

	HAIR_SHADER_GROUP_ISPECULAR,

	HAIR_SHADER_GROUP_GLINT,

	HAIR_SHADER_GROUP_ILLUMINATION,



	//////////////////////////////////////////////////////////////////////////

	

	HAIR_SHADER_DUMMY

};



#endif // _Xhair_H_