#ifndef _ToolHairDynamics_H_

#define _ToolHairDynamics_H_



enum

{

	HAIR_TOOL_DYNAMICS_REDRAW=1000,

	HAIR_TOOL_DYNAMICS_TIME,

	HAIR_TOOL_DYNAMICS_DYNAMICS,

	HAIR_TOOL_DYNAMICS_COLLISIONS,

	HAIR_TOOL_DYNAMICS_GRAVITY,

	HAIR_TOOL_DYNAMICS_STIFFNESS,

	HAIR_TOOL_DYNAMICS_FORCES,

	HAIR_TOOL_DYNAMICS_RESET,

	HAIR_TOOL_DYNAMICS_TUNIT,



	//////////////////////////////////////////////////////////////////////////

	

	HAIR_DYNAMICS_DUMMY

};



#endif	// _ToolHairDynamics_H_