#ifndef _Thairlight_H_

#define _Thairlight_H_



enum

{

	HAIR_LIGHT_TAG_INCLUDE = 1000,

	HAIR_LIGHT_TAG_SHADOWS,

	HAIR_LIGHT_TAG_MAP_SIZE,

	HAIR_LIGHT_TAG_SHADOW_WIDTH,

	HAIR_LIGHT_TAG_SHADOW_SAMPLE_SIZE,

	HAIR_LIGHT_TAG_SHADOW_TRANS_ACCURACY,

	HAIR_LIGHT_TAG_SHADOW_AA,

	HAIR_LIGHT_TAG_SHADOW_DIST_ACCURACY,

	HAIR_LIGHT_TAG_SHADOWS_MAP,

	HAIR_LIGHT_TAG_SHADOWS_TYPE,

	HAIR_LIGHT_TAG_SHADOW_DENSITY,

	HAIR_LIGHT_TAG_CAST_SHADOW,

	HAIR_LIGHT_TAG_SHADOW_AA_LEVEL,

	HAIR_LIGHT_TAG_SHADOW_AA_USER_LEVEL,



	//////////////////////////////////////////////////////////////////////////

	

	HAIR_LIGHT_TAG_SHADOWS_NONE=0,

	HAIR_LIGHT_TAG_SHADOWS_TRACED,

	HAIR_LIGHT_TAG_SHADOWS_SOFT,

	HAIR_LIGHT_TAG_SHADOWS_AUTO,



	HAIR_LIGHT_TAG_SHADOWS_MAP_250=0,

	HAIR_LIGHT_TAG_SHADOWS_MAP_500,

	HAIR_LIGHT_TAG_SHADOWS_MAP_750,

	HAIR_LIGHT_TAG_SHADOWS_MAP_1000,

	HAIR_LIGHT_TAG_SHADOWS_MAP_1250,

	HAIR_LIGHT_TAG_SHADOWS_MAP_1500,

	HAIR_LIGHT_TAG_SHADOWS_MAP_1750,

	HAIR_LIGHT_TAG_SHADOWS_MAP_2000,

	HAIR_LIGHT_TAG_SHADOWS_MAP_CUSTOM,



	HAIR_LIGHT_TAG_SHADOW_AA_NONE=0,

	HAIR_LIGHT_TAG_SHADOW_AA_LOW,

	HAIR_LIGHT_TAG_SHADOW_AA_MED,

	HAIR_LIGHT_TAG_SHADOW_AA_HIGH,

	HAIR_LIGHT_TAG_SHADOW_AA_BEST,

	HAIR_LIGHT_TAG_SHADOW_AA_USER,



	//////////////////////////////////////////////////////////////////////////



	HAIRLIGHTTAG_DUMMY

};



#endif	// _Thairlight_H_