CONTAINER GVhair_collision

{

	NAME GVhair_collision;

	INCLUDE GVbase;



	GROUP ID_GVPROPERTIES

	{

		LINK GV_HAIR_COLLISION_OBJECT { ACCEPT { 1017305; } }

	}



	GROUP ID_GVPORTS

	{

		GVGENERALOBJECT GV_HAIR_COLLISION_INPUT_OBJECT { INPORT; STATICPORT; CREATEPORT; }

		LONG GV_HAIR_COLLISION_INPUT_NUM { INPORT; STATICPORT; CREATEPORT; }



		LONG GV_HAIR_COLLISION_OUTPUT_COUNT { OUTPORT; STATICPORT; CREATEPORT; }

		LONG GV_HAIR_COLLISION_OUTPUT_GID { OUTPORT; STATICPORT; CREATEPORT; }

		LONG GV_HAIR_COLLISION_OUTPUT_SID { OUTPORT; STATICPORT; CREATEPORT; }

		REAL GV_HAIR_COLLISION_OUTPUT_SEG_DELTA { OUTPORT; STATICPORT; CREATEPORT; }

		LONG GV_HAIR_COLLISION_OUTPUT_POLYINDEX { OUTPORT; STATICPORT; CREATEPORT; }

		VECTOR GV_HAIR_COLLISION_OUTPUT_HITPOINT { OUTPORT; }

		VECTOR GV_HAIR_COLLISION_OUTPUT_VELOCITY_IN { OUTPORT; }

		VECTOR GV_HAIR_COLLISION_OUTPUT_VELOCITY_OUT { OUTPORT; }

		REAL GV_HAIR_COLLISION_OUTPUT_FRAME_DELTA { OUTPORT; }

		GVGENERALOBJECT GV_HAIR_COLLISION_OUTPUT_OBJECT { OUTPORT; STATICPORT; CREATEPORT; }

	}

}

