STRINGTABLE GVdynproximity

{

	name "Dynamics Proximity";



	DYNAMICS_PROXIMITY_NODE_OBJECT "Object";

	DYNAMICS_PROXIMITY_NODE_EXCLUDE_OBJECT "Exclude Object";

	DYNAMICS_PROXIMITY_NODE_MODE "Mode";

	DYNAMICS_PROXIMITY_NODE_MODE_CENTER "Center";

	DYNAMICS_PROXIMITY_NODE_MODE_BOUNDING_BOX "Bounding Box";

	DYNAMICS_PROXIMITY_NODE_MODE_SHAPE "Shape";



	DYNAMICS_PROXIMITY_NODE_INPUT_OBJECT "Object";

	DYNAMICS_PROXIMITY_NODE_INPUT_INDEX "Object Index";

	DYNAMICS_PROXIMITY_NODE_INPUT_EXCLUDE_OBJECT "Exclude Object";

	DYNAMICS_PROXIMITY_NODE_INPUT_EXCLUDE_INDEX "Exclude Index";

	DYNAMICS_PROXIMITY_NODE_INPUT_POINT "Point";



	DYNAMICS_PROXIMITY_NODE_OUTPUT_OBJECT "Object";

	DYNAMICS_PROXIMITY_NODE_OUTPUT_TAG "Tag";

	DYNAMICS_PROXIMITY_NODE_OUTPUT_INDEX "Object Index";

	DYNAMICS_PROXIMITY_NODE_OUTPUT_DISTANCE "Distance";

	DYNAMICS_PROXIMITY_NODE_OUTPUT_POSITION "Position";

	DYNAMICS_PROXIMITY_NODE_OUTPUT_LOCAL_POSITION "Local Position";

	DYNAMICS_PROXIMITY_NODE_OUTPUT_POINT_INDEX "Point Index";

}

