STRINGTABLE GVdyninteraction

{

	name "Dynamics Interaction State";



	DYNAMICS_INTERACTION_NODE_OBJECT "Object";



	DYNAMICS_INTERACTION_NODE_INPUT_ON "On";

	DYNAMICS_INTERACTION_NODE_INPUT_INDEX "Object Index";

	DYNAMICS_INTERACTION_NODE_INPUT_OBJECT "Object";

	DYNAMICS_INTERACTION_NODE_INPUT_BROKEN "Broken";



	DYNAMICS_INTERACTION_NODE_OUTPUT_COUNT "Count";

	DYNAMICS_INTERACTION_NODE_OUTPUT_OBJECT "Object";

	DYNAMICS_INTERACTION_NODE_OUTPUT_OBJECT_A "Object A";

	DYNAMICS_INTERACTION_NODE_OUTPUT_OBJECT_B "Object B";

	DYNAMICS_INTERACTION_NODE_OUTPUT_TAG_A "Tag A";

	DYNAMICS_INTERACTION_NODE_OUTPUT_TAG_B "Tag B";

	DYNAMICS_INTERACTION_NODE_OUTPUT_INDEX_A "Object Index A";

	DYNAMICS_INTERACTION_NODE_OUTPUT_INDEX_B "Object Index B";

	DYNAMICS_INTERACTION_NODE_OUTPUT_BROKEN "Broken";

}

