STRINGTABLE DynWorldObject

{

	name "Dynamics";



	WORLD_ENABLED "Enabled";

	WORLD_SCALE "Scale";

	WORLD_TIMESCALE "Time Scale";

	WORLD_DISABLE_DURING_LEAP "Disable on Skip Frame";



	WORLD_SUBSTEPS "Steps per Frame";

	WORLD_ITERATIONS "Maximum Solver Iterations per Step";

	WORLD_ERROR_THRESHOLD "Error Threshold";



	WORLD_DENSITY "Density";

	WORLD_GRAVITY "Gravity";

	WORLD_AIR_DENSITY "Air Density";



	WORLD_MARGIN "Collision Margin";

	

	WORLD_VISUALIZE "Enable";

	WORLD_VISUALIZE_SHAPES "Collision Shapes";

	WORLD_VISUALIZE_AABBS "Bounding Boxes";

	WORLD_VISUALIZE_CONTACT_POINTS "Contact Points";

	WORLD_VISUALIZE_CONSTRAINTS "Connectors";



	WORLD_CONTACT_RESTITUTION_LIFETIME "Restitution Lifetime for Resting Contact";



	WORLD_SEED "Random Seed";



	WORLD_CACHE_USE "Use Cached Data";

	WORLD_CACHE_DISABLE_BAKED_OBJECTS "Disable Cached Objects for Simulation";

	WORLD_CACHE_BAKE "Bake";

	WORLD_CACHE_CLEAR "Clear Cache";

	WORLD_CACHE_USE_TIME "Use";

	WORLD_CACHE_TIME "Playback Time";

	WORLD_CACHE_MEMORY "Memory";



	WORLD_GROUP_DYNAMICS "General";

	WORLD_GROUP_EXPERT "Expert";

	WORLD_GROUP_VISUALIZATION "Visualization";

	WORLD_GROUP_CACHE "Cache";

}

