// Global StringResource



STRINGTABLE

{

	IDS_RIGID_BODY_TAG "Dynamics Body";

	IDS_WORLD_HOOK "Dynamics";

	IDS_SPRING_OBJECT "Spring";

	IDS_MOTOR_OBJECT "Motor";

	IDS_CONSTRAINT_OBJECT "Connector";

	IDS_FORCE_OBJECT "Force";



	IDS_COLLISION_NODE "Dynamics Collision";

	IDS_DYNAMICS_BODY_NODE "Dynamics Body State";

	IDS_DYNAMICS_PROXIMITY_NODE "Dynamics Proximity";

	IDS_DYNAMICS_SPRING_NODE "Dynamics Spring State";

	IDS_DYNAMICS_CONSTRAINT_NODE "Dynamics Connector State";



	IDS_BAKE_DIALOG "Baking Dynamics Simulation";



	IDS_BULLET_EXPORT "Bullet (*.bullet)";



	IDS_RIGID_BODY_CMD "Rigid Body";

	IDS_RIGID_BODY_CMD_HELP "Turn selected object(s) into a rigid body";

	IDS_SOFT_BODY_CMD "Soft Body";

	IDS_SOFT_BODY_CMD_HELP "Turn selected object(s) into a soft body";

	IDS_COLLIDER_CMD "Collider Body";

	IDS_COLLIDER_CMD_HELP "Turn selected object(s) into a collider body";

	IDS_GHOST_CMD "Ghost Body";

	IDS_GHOST_CMD_HELP "Turn selected object(s) into a ghost collider body";



	IDS_NO_DYNAMICS_MSG "The project doesn't contain any Dynamics bodies, so nothing could be exported.";

}

