#ifndef _DYNAMICSPROXIMITY_H_

#define _DYNAMICSPROXIMITY_H_



#include "gvbase.h"



enum

{

	DYNAMICS_PROXIMITY_NODE_OBJECT = 10001,

	DYNAMICS_PROXIMITY_NODE_MODE = 10002,

	DYNAMICS_PROXIMITY_NODE_MODE_CENTER = 0,

	DYNAMICS_PROXIMITY_NODE_MODE_BOUNDING_BOX = 1,

	DYNAMICS_PROXIMITY_NODE_MODE_SHAPE = 2,

	DYNAMICS_PROXIMITY_NODE_EXCLUDE_OBJECT = 10003,



	DYNAMICS_PROXIMITY_NODE_INPUT_OBJECT = 10101,

	DYNAMICS_PROXIMITY_NODE_INPUT_INDEX = 10102,

	DYNAMICS_PROXIMITY_NODE_INPUT_EXCLUDE_OBJECT = 10103,

	DYNAMICS_PROXIMITY_NODE_INPUT_EXCLUDE_INDEX = 10104,

	DYNAMICS_PROXIMITY_NODE_INPUT_POINT = 10111,



	DYNAMICS_PROXIMITY_NODE_OUTPUT_OBJECT = 10211,

	DYNAMICS_PROXIMITY_NODE_OUTPUT_TAG = 10212,

	DYNAMICS_PROXIMITY_NODE_OUTPUT_INDEX = 10213,

	DYNAMICS_PROXIMITY_NODE_OUTPUT_DISTANCE = 10221,

	DYNAMICS_PROXIMITY_NODE_OUTPUT_POSITION = 10222,

	DYNAMICS_PROXIMITY_NODE_OUTPUT_LOCAL_POSITION = 10223,

	DYNAMICS_PROXIMITY_NODE_OUTPUT_POINT_INDEX = 10224,

};



#endif

