#ifndef _INTERACTION_H_

#define _INTERACTION_H_



enum

{

	FORCE_REFERENCE_X = 0,

	FORCE_REFERENCE_Y = 1,

	FORCE_REFERENCE_Z = 2,

	FORCE_REFERENCE_DIRECTION = 3,



	FORCE_OBJECT_A = 12001,

	FORCE_OBJECT_B = 12002,

	FORCE_ALWAYS_VISIBLE = 12003,

	FORCE_SIZE = 12004,

	FORCE_REFERENCE_A = 12005,

	FORCE_REFERENCE_B = 12006,



	FORCE_GROUP_DISPLAY = 12044,



	FORCE_APPLICATION_COM = 0,

	FORCE_APPLICATION_OFFSET = 1,

	FORCE_APPLICATION_POLYPOINT = 2,

	FORCE_APPLICATION_POINT_SELECTION = 3,

	

	FORCE_APPLICATION_A = 12051,

	FORCE_OFFSET_A = 12052,

	FORCE_POINT_A = 12053,

	FORCE_POINT_SELECTION_A = 12054,

	FORCE_POINT_SELECTION_SHAPE_CONSERVATION_A = 12055,

	FORCE_POINT_SELECTION_SHAPE_CONSERVATION_DAMPING_A = 12057,

	FORCE_REGION_A = 12058,

	

	FORCE_APPLICATION_B = 12061,

	FORCE_OFFSET_B = 12062,

	FORCE_POINT_B = 12063,

	FORCE_POINT_SELECTION_B = 12064,

	FORCE_POINT_SELECTION_SHAPE_CONSERVATION_B = 12065,

	FORCE_POINT_SELECTION_SHAPE_CONSERVATION_DAMPING_B = 12067,

	FORCE_REGION_B = 12068,



	FORCE_TYPE = 12071,

	FORCE_TYPE_LINEAR = 0,

	FORCE_TYPE_ANGULAR = 1,

	FORCE_TYPE_BOTH = 2,



	INTERACTION_DUMMY

};



#endif

