enum

{

	// string table definitions

	IDS_DUMMY1 = 10000,



	IDS_RIGID_BODY_TAG,

	IDS_WORLD_HOOK,

	IDS_SPRING_OBJECT,

	IDS_MOTOR_OBJECT,

	IDS_CONSTRAINT_OBJECT,

	IDS_FORCE_OBJECT,



	IDS_COLLISION_NODE,

	IDS_DYNAMICS_BODY_NODE,

	IDS_DYNAMICS_PROXIMITY_NODE,

	IDS_DYNAMICS_SPRING_NODE,

	IDS_DYNAMICS_CONSTRAINT_NODE,



	IDS_BAKE_DIALOG,



	IDS_BULLET_EXPORT,



	IDS_RIGID_BODY_CMD,

	IDS_RIGID_BODY_CMD_HELP,

	IDS_SOFT_BODY_CMD,

	IDS_SOFT_BODY_CMD_HELP,

	IDS_COLLIDER_CMD,

	IDS_COLLIDER_CMD_HELP,

	IDS_GHOST_CMD,

	IDS_GHOST_CMD_HELP,



	IDS_NO_DYNAMICS_MSG,



// End of symbol definition

	_DUMMY_ELEMENT_

};

