#ifndef _XskyshaderVolume_H_

#define _XskyshaderVolume_H_



enum

{

  XskyshaderVolume                          = 1000,



  SKY_VOL_MATERIAL_PAGE_PROPERTIES          = 2000,



  SKY_VOL_MATERIAL_SKY_OBJ                  = 3001, // link



  SKY_SHADER_COL_MAT_DUMMY_

};



#endif // _XskyshaderVolume_H_