#ifndef _Xskyshader_H_

#define _Xskyshader_H_



enum

{

	Xskyshader                            = 1000,



	SKY_MATERIAL_PAGE_PROPERTIES          = 2000,

	SKY_MATERIAL_SKY_OBJ                  = 3001, // link



	SKY_SHADER_MAT_DUMMY_

};



#endif // _Xskyshader_H_