STRINGTABLE Xambientocclusion

{

	Xambientocclusion "Ambient Occlusion Shader";



	AMBIENTOCCLUSIONSHADER_GRADIENT   "Color";

	AMBIENTOCCLUSIONSHADER_MINLENGTH	"Minimum Ray Length";

	AMBIENTOCCLUSIONSHADER_MAXLENGTH	"Maximum Ray Length";

	AMBIENTOCCLUSIONSHADER_DISPERSION	"Dispersion";

	AMBIENTOCCLUSIONSHADER_ACCURACY		"Accuracy";

	AMBIENTOCCLUSIONSHADER_MINSAMPLES	"Minimum Samples";

	AMBIENTOCCLUSIONSHADER_MAXSAMPLES	"Maximum Samples";

	AMBIENTOCCLUSIONSHADER_CONTRAST		"Contrast";

	AMBIENTOCCLUSIONSHADER_ENVIRONMENT "Use Sky Environment";

	AMBIENTOCCLUSIONSHADER_TRANSPARENCY "Evaluate Transparency";

	AMBIENTOCCLUSIONSHADER_SELFTEST "Self Shadowing Only";

}

