// C4D-StringResource

// Identifier	Text



STRINGTABLE

{

	IDS_ADVREND_NAME					"Advanced Render";

	IDS_DBLUR_NAME						"Depth of Field";

	IDS_GLOW_NAME							"Glow";

	IDS_HLIGHT_NAME						"Highlights";

	IDS_SPECTRAL_NAME					"Spectral";

	STR_PREPARING_PHOTONTREE	"Preparing Photon Tree...";

	STR_FREEING_PHOTONTREE		"Freeing Photons...";

	STR_CASTING_PHOTONS				"Casting Photons of '#' (# Photons / # MB)";

	STR_CONVERTHDRCROSS				"Convert HDR Cross...";

	STR_CONVERTHDRPROBE				"Convert HDR Probe...";

	IDS_MENU_ABOUT						"About HDR Convert";

	IDS_MENU_THANKS						"Thanks to Ken Turkowski, maker of DeFish";

	IDS_SAVE_ERROR						"Could not save image";

	IDS_MBLUR_NAME						"Vector Motion Blur";

	STR_STAT_MOTIONBLUR				"Calculating Vector Motion Blur...";

	IDS_GLOW_NAME2						"Glow (Multiply)";

	IDS_MBLUR_NAME2						"Vector Motion Blur (Multiply)";

	IDS_SSS_NAME              "Subsurface Scattering";

	IDS_OBJECTGI							"Calculating Object GI...";

	IDS_COLORMAPPING					"Color Mapping";

	IDS_AO_NAME								"Ambient Occlusion";

	IDS_CYLINDERLENS					"Cylindrical Lens";

	IDS_GISETUP						"GI Setup";

	IDS_GI_SHADERS						"GI Material";

	IDS_GI_AREA_LIGHT					"GI Area Light";

	IDS_GI_PORTAL						"GI Portal";

	IDS_GI_SKY_VIEW						"GI Sky View";

	IDS_GI_TAG						"GI Preferences";

	IDS_GI_REAL_SKY						"GI Physical Sky";



	// --- GI Main

	IDS_GI_RENDER_FINISHED_PREFIX				"Frame finished in ";

	IDS_GI_RENDER_FINISHED_SUFIX				" seconds.";

	IDS_GI_RENDER_FRAME					"Rendering Frame: ";

	IDS_GI_RENDER_FRAME_FIRST				" (First Frame)";

	IDS_GI_RENDER_CACHE_LOAD				"Cache has been loaded from file: ";

	IDS_GI_RENDER_CACHE_SAVE				"Cache has been saved into file: ";

	IDS_GI_RENDER_RADIANCE_LOAD				"Radiosity Maps has been loaded from file: ";

	IDS_GI_RENDER_RADIANCE_SAVE				"Radiosity Maps has been saved into file: ";

	IDS_GI_RENDER_INCORRECT_GI				"Incorrect GI Cache Version!";

	IDS_GI_RENDER_INCORRECT_RADIANCE			"Incorrect GI Radiosity Maps Version!";

	IDS_GI_RENDER_RADIANCE_MISMATCH				"The Radiosity Maps do not match the current scene!";

	IDS_GI_RENDER_USED_RECORDS_1				"Used # 1st Radiance Records: ";

	IDS_GI_RENDER_USED_RECORDS_2				"Used # 2nd Radiance Records: ";

	IDS_GI_RENDER_USED_RECORDS_3				"Used # 3rd Radiance Records: ";

	IDS_GI_RENDER_USED_RECORDS_4				"Used # 4th Radiance Records: ";

	IDS_GI_RENDER_USED_RECORDS_5				"Used # 5th Radiance Records: ";

	IDS_GI_RENDER_USED_RECORDS_6				"Used # 6th Radiance Records: "; 

	IDS_GI_RENDER_USED_RECORDS_7				"Used # 7th Radiance Records: "; 

	IDS_GI_RENDER_USED_RECORDS_8				"Used # 8th Radiance Records: ";

	IDS_GI_RENDER_ERROR_ALLOCATE				"GI ERROR - VD Allocate Failed";

	IDS_GI_RENDER_CACHE_NONWRITABLE				"GI Irradiance Cache File cannot be written - please check output path!";

	IDS_GI_RENDER_RADIANCE_NONWRITABLE			"GI Radiosity Maps File cannot be written - please check output path!";

	IDS_GI_RENDER_LOADING_IRRADIANCE			"Loading Irradiance Cache File...";

	IDS_GI_RENDER_LOADING_RADIANCE				"Loading Radiosity Maps File...";

	IDS_GI_RENDER_SAVING_IRRADIANCE				"Saving Irradiance Cache File...";

	IDS_GI_RENDER_SAVING_RADIANCE				"Saving Radiosity Maps File...";



	// --- GI Prepass

	IDS_GI_PREPASS_TITLE					"Irradiance Cache Prepass...";

	IDS_GI_PREPASS_PRESAMPLING				"Irradiance Cache Prepass - Pre-Sampling";

	IDS_GI_PREPASS_QUICK					"Irradiance Cache Prepass - Quick Pass";

	IDS_GI_PREPASS_MAIN					"Irradiance Cache Prepass - Main Pass";

	IDS_GI_PREPASS_DTRIANGULATION_CORRECTION		"Irradiance Cache Prepass - Delaunay Triangulation Correction Pass";

	IDS_GI_PREPASS_LEAST_SQUARES				"Irradiance Cache Prepass - Least Squares Correction Pass";

	IDS_GI_PREPASS_PROXIMITY				"Irradiance Cache Prepass - Proximity Correction Pass";

	IDS_GI_PREPASS_PROXIMITY_COLOR				"Irradiance Cache Prepass - Proximity and Color Correction Pass";

	IDS_GI_PREPASS_RADIANCE_MAPS				"Computing Radiosity Maps...";

	IDS_GI_PREPASS_SAMPLES_EXISTING				"Existing Sample Count: ";

	IDS_GI_PREPASS_SAMPLES_ESTIMATING			"Estimating Sample Count...";

	IDS_GI_PREPASS_SAMPLES_COUNT_ACCURACY			"Sample Count Accuracy: ";

	IDS_GI_PREPASS_SAMPLES_COUNT_THRESHOLD			"Sample Count Threshold: ";

	IDS_GI_PREPASS_SAMPLES_COUNT_ESTIMATE			"Sample Count Estimate: ";

	IDS_GI_PREPASS_SAMPLES_COUNT_TIME			"Sample Count Estimate Time: ";

	IDS_GI_PREPASS_SAMPLES_COUNT_TIME_SUFIX			" seconds.";

	IDS_GI_PREPASS_SAMPLES_COUNT				"Sample Count: ";

	IDS_GI_PREPASS_RECORDS					"Updating records for diffuse depth #";

	IDS_GI_PREPASS_RECORDS_VISIBLE				"Records Visible";

	IDS_GI_PREPASS_RECORDS_INTERPOLATE			"Records Interpolated";

	IDS_GI_PREPASS_RENDERING				"Rendering...";

	IDS_GI_PREPASS_FINISHED_PREFIX				"Prepass finished in ";

	IDS_GI_PREPASS_FINISHED_SUFIX				" seconds.";

	IDS_GI_PREPASS_ERROR_MT_INIT				"GI ERROR - MPThread Init";

	IDS_GI_PREPASS_ERROR_MT_START				"GI ERROR - MPThread Start";



	// --- GI Animation Prepass

	IDS_GI_ANIMATION_PREPASS_TITLE				"GI Animation Prepass:";

	IDS_GI_ANIMATION_PREPASS_FRAME_PREFIX			"Frame: ";

	IDS_GI_ANIMATION_PREPASS_FRAME_SUFIX			" of ";

	IDS_GI_ANIMATION_PREPASS_RANGE_PREFIX			"Frame Range: ";

	IDS_GI_ANIMATION_PREPASS_RANGE_SUFIX			" to ";

	IDS_GI_ANIMATION_PREPASS_TIME				"Prepass Time: ";

	IDS_GI_ANIMATION_PREPASS_PROGRESS			"Frame Progress: ";

	IDS_GI_ANIMATION_PREPASS_PASS				"Update Pass: ";



	// --- GI Setup

	IDS_GI_ANIMATION_SETUP_BYTES				"# Records, # MB";

	IDS_GI_ANIMATION_SETUP_OBJECTS				"# Objects, # MB";



	// --- GI Sky

	IDS_GI_SKY_BUILD					"Creating Sky Lights...";



	IDS_OLDGI "Old Global Illumination";

	IDS_NEWGI "Global Illumination";

	IDS_OLDCAUSTICS "Caustics";



	IDS_PYRO_NAME           "PyroCluster";

	IDS_PYRO_NAME2			"PyroCluster (Multiply)";

	IDS_PYRO_VTNAME			"PyroCluster - VolumeTracer";

	IDS_PYRO_VPNAME			"PyroCluster - VideoPost";

	IDS_PREVIEW				"PyroCluster-Preview";



	IDS_PARAM_RESET			"Do you really want to reset all Parameters ?";

	IDS_PARAM_CONVERT		"Do you really want to convert Parameters ?";



	IDS_REND_BSP			"Building BSP-Tree...";

	IDS_REND_IMAGE			"Rendering Image...";

	IDS_REND_DEEPSHAD		"Rendering Volume-ShadowMaps...";

}

