CONTAINER Xambientocclusion

{

	NAME Xambientocclusion;



	INCLUDE Mpreview;

	INCLUDE Xbase;



	GROUP ID_SHADERPROPERTIES

	{

		GRADIENT AMBIENTOCCLUSIONSHADER_GRADIENT { ICC_BASEDOCUMENT; }



		REAL AMBIENTOCCLUSIONSHADER_MINLENGTH { UNIT METER; MIN 0.0; STEP 0.1; }

		REAL AMBIENTOCCLUSIONSHADER_MAXLENGTH { UNIT METER; MIN 0.0; STEP 0.1; }



		REAL AMBIENTOCCLUSIONSHADER_DISPERSION { UNIT PERCENT; MIN 0.0; MAX 100.0; }

		REAL AMBIENTOCCLUSIONSHADER_ACCURACY { UNIT PERCENT; MIN 0.0; MAX 100.0; }



		LONG AMBIENTOCCLUSIONSHADER_MINSAMPLES { MIN 1; MAX 10000; }

		LONG AMBIENTOCCLUSIONSHADER_MAXSAMPLES { MIN 1; MAX 10000; }



		REAL AMBIENTOCCLUSIONSHADER_CONTRAST { UNIT PERCENT; MIN -100.0; MAX 100.0; }



		BOOL AMBIENTOCCLUSIONSHADER_ENVIRONMENT {}



		BOOL AMBIENTOCCLUSIONSHADER_TRANSPARENCY {}



		BOOL AMBIENTOCCLUSIONSHADER_SELFTEST {}

	}

}