̃t@C̓hEBPVEɑΉĂ܂B
gpۂ̓tH_ƓĂB
sȕ̓obNAbvB
o^̍ۂ
KENSHIROU\KELN_AI
Ɠo^ĂB

;---------------------------------------------------------------------------
XV
3/17 Ji܂Łj
3/19 vC[쎞ɕŝŏC
@@ AIxSXV
@@ IWiZvC[쎞
     `[㎞Cgo悤ݒ
3/22 _bVs𒲐

4/20 K[hsύX

5/6  ꌂC
@@ ojяԂɑ΂Ă̗C

8/30 啝ύX
@@ l^Zʓڂ
@@ gXCb`̓eύX
@@ Ő

11/3 JJnsǉiϸޮخ
@@ VACA_AWMAn[glƂ̃Cgǉ

;---------------------------------------------------------------------------
EAILvݒ@

AI.cnsJ


[Statedef -3]
;AIXCb`
[State -3, AI]
Type = VarSet
TriggerAll = ((Var(59) = 0) && (RoundState != 3))
Trigger1 = Command = "AI_00" || Command = "AI_01" || Command = "AI_02" || Command = "AI_03" || Command = "AI_04"
Trigger2 = Command = "AI_05" || Command = "AI_06" || Command = "AI_07" || Command = "AI_08" || Command = "AI_09"
Trigger3 = Command = "AI_10" || Command = "AI_11" || Command = "AI_12" || Command = "AI_13" || Command = "AI_14"
Trigger4 = Command = "AI_15" || Command = "AI_16" || Command = "AI_17" || Command = "AI_18" || Command = "AI_19"
Trigger5 = Command = "AI_20" || Command = "AI_21" || Command = "AI_22" || Command = "AI_23" || Command = "AI_24"
Trigger6 = Command = "AI_25" || Command = "AI_26" || Command = "AI_27" || Command = "AI_28" || Command = "AI_29"
Trigger7 = Command = "AI_30" || Command = "AI_31" || Command = "AI_32" || Command = "AI_33" || Command = "AI_34"
Trigger8 = Command = "AI_35" || Command = "AI_36" || Command = "AI_37" || Command = "AI_38" || Command = "AI_39"
Trigger9 = Command = "AI_40" || Command = "AI_41" || Command = "AI_42" || Command = "AI_43" || Command = "AI_44"
Trigger10 = Command = "AI_45" || Command = "AI_46" || Command = "AI_47" || Command = "AI_48" || Command = "AI_49"
Trigger11 = Command = "AI_50"
Trigger12 = NumHelper(40000) > 0 && RoundState = 2
Trigger12 = Helper(40000),Var(1) = 1
IgnoreHitPause = 1
V = 38
Value = 

Value = ̑̐ĉB
x1`4܂Őݒ\łB

;---------------------------------------------------------------------------
EgXCb`

AI.cnsJ

;gXCb`
[State -3, AI]
Type = VarSet
TriggerAll = Time = 1
Trigger1 = Time = 1
V = 33
Value = 0

Value =@̑MĂB
x0`4܂Őݒ\łB

̃XCb`KpAIxSȏ̂ƂAklՂgpĂ܂B
0ň؎gp܂B
1Ŏ̃CtႢƂ݂̂ɎgpĂ܂B

ԂႯȂɂق₷񂾂ǂ(EցE)
klՂ͈肵gZȂ玖̂N₷łB
AXCb`IɂƂ܂ɖʔ݂邩EEE

;---------------------------------------------------------------------------
EAILV

EAILV1
KɍĂ܂
肪߂ÂĂKɋZ~銴łB
SAIxʂāA󂭂ƂԂϊEĂ܂

EAILV2
փ[v̎n܂ł͂܂Aփ[v͂Ă܂B
Q[WƑVjEĂ܂B

EAILV3
Ƌ߁B
փ[vgpĂ܂B
̃x疳z]AꌂgpB
΋ɖklqAklLĔjgpĂ܂B
JE^[Ł\͂̂ŉI舂ɔԂƂƊȂłB
Ȃ݂Ɉꌂ͂_ł

EAILV4
኱dȂ̂ŋłB
̃x瓊Au[XgAK[LpɂɎgĂ܂B
Ǝ΂Ȃ悤ɂ܂傤B
K[sꌂⓚpłԂςĂ܂

AI̎_
悤Ɍ܂A6FƂƒx߂łB
肭Ί荞߂邩܂B
klq\_ڂB

;---------------------------------------------------------------------------
Ȇ
AI̓ftHŃIWiZvC[쎞ł󂵂Ă܂B
gƂ-2.cnsJ

[State -1, Blocking]
type = Null;HitOverride
triggerall = var(38) = 0
triggerall = life < 150
trigger1 = ifelse((enemy,name="RAOH"),random >= 200,random >= 850)
attr = SCA, NA, SA, HA, NP, SP, HP
stateno = 8910
time = 1

́uNull;v̕ĂB

;---------------------------------------------------------------------------
EoO
̂Ƃ날܂B

;---------------------------------------------------------------------------
E̗\

E̎g

;---------------------------------------------------------------------------
Eꌾ

EIɒ킵Ă݂We
EςāAX̃LLqJIX߂邗
EȂŃuAJi̋Lq񂾂悗
E񂢂Ȑlɏ܂BӒv܂B
EWMlɑSĂȂAʂ[[I
E͂ZDꂽ͂ȂƂƂEEEB

EPC̓sȀԂ̌JƂȂ܂ 3/17

;---------------------------------------------------------------------------
E

EhEB
PVE̐җlB

EJEJ
PVEAI̐җlB
̋LqꕔQlɂĂ炢܂B
̏؂Ă\グ܂B

Eq
_bV̍doO𒼂Ă܂B
̏ł߂Ă\グ܂B

EH
AI쐬uQlɂĂ܂B

Ea
AIQlɂĂ܂B


΂܂

[Fnewsashiki@yahoo.co.jp
uOFhttp://mugenjijyo.blog75.fc2.com/

by KELN